The learning platform uses an imaginary planet as a metaphor to represent the 4 stages of the Design Thinking methodology as 4 fictious continents. These include course custom-based games and other tools used during the design process. Students can use the ‘ChoiCo’ gaming tool: an open source, online authoring tool for playing, designing and modifying choice-driven simulation games. Importantly, students can design their own games for their projects.
The T-Crepe platform aims to transform coaching and learning in a more effective, playful and time-efficient way for both students and teachers. Educators can strengthen their teaching, learn about innovative educational tools, and teach Design Thinking to their students. During this year, we provide free training and support to teachers and students on how to use the platform, about the design methodology and for designing course- and project-relevant games.
If you are a university instructor teaching project-based courses, contact us!
DEADLINE: 30 MAY 2021